Update 0.8.5 released

17.11.26 14:00

Hello, colonists!


Here comes the new update for Colonies Online! This time we’ve added several useful interface elements, which will make your gameplay much more comfortable, and also we’ve fixed some bugs that appeared after the release of previous update.


List of changes:


Waypoints

The waypoints system has beed added to the game – from now players can create their own waypoints and map markers to navigate trough the game world.

  • System waypoints was added. Game will generate them automatically: the waypoint to the Outpost Delta, the waypoint to the crash site, waypoints to player’s ILU’s;

  • Added the option for players to create their own map markers: from now players can create user waypoints on the map in two different ways – accordingly to their position in the world or with the custom coordinates field.

Command Panel

The first iteration of the command panel has been added – now colonists can create “shortcuts” to use items from their inventory – to do so, just drag and drop the item in empty slot on the command panel. To activate a slot, just right-click on it.

In future this panel will be developed further – we’re planning to introduce abilities for craracters in the next updates :)


Bug Fixes
  • Fixed bug with incorrect rotation of surgical stations;

  • Added working energy shield for surgical stations;

  • Increased performance of the game client;

  • Fixed some minor bugs.

Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

Update 0.8.4 released

17.10.14 12:00

In nothing do men more nearly approach the gods than in giving health to men.
Cicero


Good day, colonists!


With this update we’ve added several things – surgical station, a new resource – the biomass, and a healing mechanics! All these innovations are focused on making your gameplay more comfortable, interesting and diverse.


List of changes:


Surgical Station
  • Added a new construction – the surgical station. Now you can build it and heal yourself and other players with it! Also you can set prices for medical treatment at your station – it will be not only useful but also profitable! Surgical station require biomass to work.

  • Added a new resource – the biomass, you can now gather it from monsters. Higher level monsters will provide biomass of higher quality, and it will lead to better quality of treatment at the surgical station.

Watch your health! :)


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

Update 0.8.3 (HOTFIX)

08.10.14 17:00

Hello, colonists!


We continue to improve game performance – that task was our primary focus while we were making this update.


List of changes:


Bug Fixes
  • Game optimization – server lag has been reduced, game client performance has been increased.

See you in the game!


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

Update 0.8.2 released

03.10.14 20:00

Hello, colonists!


Today’s update is small but very important, because it lays a foundation for the new game mechanic and also fixes some critical technical errors that were preventing a comfortable gameplay.


List of changes:


Interaction With Constructions
  • We’ve added the “channeling” mechanic to the game – it means that game now can contain some direct interactions that require time to be finished. In this update you can see an example of channeling while deploying a resource digger, and in future updates we’ll add more different game mechanics that will contain channeling.

Bug Fixes
  • Game optimization – server lag has been significantly reduced.

  • Lowered amount of crashes of the game client.

  • Fixed – no more crashes of the game client when player deletes a Facility that contains turrets.

Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

Update 0.8.1 released

18.09.14 17:00

My house is my castle.
Someone very wise.


Good day, colonists!


Introducing update 0.8.1! This version features several important improvements that affect both the balance of the game and the overall feel of the gameplay. Let’s see each of them in detail:


List of changes:


Turrets
  • New model for turrets.

  • New principle of work for all turrets – now you can buy a basic platform for a turret and then install any gun on it! Now with the development of your colony you can always replace current turret’s gun with more effective one.

  • The cost of a defencive platform is much lower than the cost of an entire turret – you can buy more powerful weapons for turrets on saved money.

  • Turrets now require more energy to work.

Resources
  • Changes in the balance of resource mining – now diggers extract resources more often!

  • Resources selling cost reduced.

Interaction with the constructions
  • Now players can not interact with the established constructions and their interfaces through obstacles - such as walls, doors, windows, etc. With this improvement in mind, colonists can safely place their constructions closely to the walls without fear of being robbed :D

ILU
  • Significantly reduced the power of ILU’s shields – now in will be much easier to destroy the ILU of other colonist. All the ILU’s, that were deployed in the game’s world at the moment of the update, were undeployed.

Early Access

We are pleased to announce that with this update we start a special promotion: when you purchase Early Access to the game you get a Starter Pack with Scout items for free! This will ease the entry point to the Colonies Online for new players.


Bug Fixes
  • The game works again on Windows XP!

  • Fixed bug with incorrect display of the cursor when you start the game not through a Steam.

  • Fixed some bugs.

Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

Update 0.8.0 released

29.08.14 20:00

Translation from the command: "All units, immediately commence resource gathering protocol! Full-scale expansion is in progress. No excuses!"


Good day, colonists!


Here comes the update 0.8! We put a lot of effort into the development of the Colonies Online, and this update lays an important foundation on the way to the final incarnation of the game - a persistent universe where players have all the tools to become a true space colonists!


Attention! When the game starts, not from under Steam may be problems displaying the cursor. Run the application as an administrator to resolve this issue.


List of changes:


Resources

We have added resource gathering to the game. Now here are three types of resources: minerals, crystals and polymers. Within these types we've implemented a variety of resources that you can extract. Resources are divided into common and rare - common ones you can usually find in large quantities, but rare will be more difficult to locate, and you can't extract much of them in one place.


Full list of added resources and their gradation of rareness you can read on our forum: http://www.colonies-online.com/en/forums/topic?id=288.


To start mining resources, you will need the following things:

  • Resource Digger - portable disposable device with limited amount of uses, which you can use for sampling soil for the presence of minerals. There are three types of diggers - one for each resource type. Important note: gather rare resources with this device, using mine to extract small amount of recourses is unprofitable!

  • Resource Mine - construct, designed for automatic large-scale resource extraction. Mines are also divided into three types according to resources they can extract. Don't forget that you will need power generators for mines to work.

Currently you can sell resources to vendors, but we recommend to reserve a part of them for yourself - in the next major content patch they will come very handy (shh, we did not say anything to you).


Turrets

Now defensive turrets require energy to work, so you need to have in mind that a power generator now is a must to protect your facility.


The character's health
  • The rate of character's life regeneration has been highly reduced.

  • Added the chance to get a non-regenerable wounds when monsters inflict damage directly to your healthbar. To replenish your health just visit a medic on the outpost of the first planet.

Energy shields for the characters

There is a new way for colonists to protect their precious health - an energy shield! Purchase one of these on the outpost of the first planet, but also do not forget to buy some quark batteries to power your shield.


Bug fixes, major game optimization

Do not forget, the game is in early access state - a lot of things are yet to be developed, we're working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!


Attention! Temporarely disabled support of Windows XP.

Update 0.7.6 released

02.06.14 20:00

List of changes:

Bug fixes
  • Fixed incorrect turrets work.

  • Fixed problem when simultaneous use of several Defense Control terminals in one facility.

Update 0.7.5 released

30.05.14 23:00

Update introduces the possibility to defend facilities from hostile players.


List of changes:

Aggro
  • Aggro system have been сhanged. Character will less often get into a fight caused by monsters aggro.

Facilities
  • In facilities management has appeared aggro. Two modes are available. In Defense Mode the facility turrets will attack hostile characters. In Aggressive Mode the turret will attack all unknown characters. Attention before turning Aggressive Mode - make sure that your character is in the White List, otherwise the turret will immediately shoot at him.

  • In facilities have the ability to add characters to the Black List. These characters will be attacked by facilities turrets as soon as they fall into the range of visibility, regardless of the mode. Also you can add characters to the White List. Characters from the White List will never be attacked by facilities turrets.

Constructions
  • Turrets will now attack hostile players. Turrets work defined by defense settings of facility to which they relate.

  • Vendors have a new terminal - Defense Control Terminal. With it you can select the facilities defense mode as well as add and remove characters from the black and white lists. Terminal will be able to used by any player who can gain access to it, therefore to place the terminal in a well-protected place.

  • Strength of the walls equipped with an energy shield has been increased.

ILU
  • The capacity of the energy shield and its rate of recovery has been increased.

Bug Fixes
  • Fixed opportunity to cheat character position and speed of its movement.

Update 0.7.4 released

29.04.14 03:00

Minor update adds new features and changes some of the game mechanics.


List of changes:

Evacuation
  • Evacuation beacon can be purchased from vendors at the Outpost. Using this beacon a character can be relocated to a point available for evacuation, which can be at ILU of the character or a squad member. Evacuation to the Outpost is also possible. Only the points located in the same planet as the character are available for evacuation. Characters involved in a combat cannot be evacuated.

Penalty for Death
  • Character death becomes a more unpleasant happening for a player. From now on, upon death a character loses 10% of cash, additionally their armor is damaged by 10% from its maximum durability.

Inventory
  • Items acquired from a vendor now automatically get piled in a stack, if such option is available.

Items
  • Vendors at the Outpost Delta now offer silver, gold and platinum ingots of various values. Ingots are purchased and traded at low margins which makes them a favourable form of saving.

Constructions
  • In construction properties it became possible to move the already installed constructions to a new place.

Update 0.7.3 released

17.04.14 19:00

Apart from some minor technical corrections update makes some changes in the constructions balance.


List of changes:

Constructions
  • Prices for all constructions have been reduced.

  • Value ​​of the energy shield and its rate of regeneration in the walls have been increased.

Update 0.7.2 released

05.04.14 13:00

Beginner players will now be able to quickly adapt in the world of Colonies Online due to Guide messages which were introduced n this update. As well as that, some bugs that caused apparition of lairs in place of constructions are fixed.


List of changes:

Guide
  • Guide messages will allow players to quickly get acquainted with all the key features of Colonies Online implemented at the moment.

Planets
  • Since now, on the first planet after a lair is destroyed one defender monster appears, killing this monster is rewarded higher.

  • Monster population levels were changed on all the planets. Now the monster force gradually increases from the first to the sixth planet.

Russian Language Support
  • Language is selected in the launcher when the game starts.

Bug Fixes:
  • Fixed a bug that caused apparition of lairs in place of installed constructions of players.

Update 0.7.1 released

17.03.14 20:00

Minor update which introduces the possibility of arranging containers and storing items inside them. Some bugs got fixed as well.


List of changes:

Constructions
  • Containers became available. Container is a construction used for item storage. Containers are subject to the general rules of construction arrangement. Note that items can be deposited in or taken out of the container by any character able to take advantage of the container. Upon destruction of the container, all the items deposited inside it are destroyed.

  • Construction performance has been improoved.

Loot
  • Capacity of loot containers has been increased.

Bugs Fixes
  • Fixed crash upon planet transfer or respawn.

  • Fixed door functionality.

Update 0.7.0 released

07.03.14 17:00

An opportunity to use elements of construction for building appeared in the game. Constructions are one of the main features of Colonies Online. In this update only the most basic features of construction opportunity are implemented, at the moment constructions can only provide security to the characters. In the future we are planning to regularly add various devices which will make buildings a crucial aspect of the game. Various elements of construction will help players build almost anything, from a small home to a large fortified colony.


List of changes:

Facilities
  • Facility, or building, is a group of constructions, it includes general game mechanics associated with construction process. Energy network is connected to a building to ensure functioning of energy-requiring construction elements. To differentiate access to facilities and constructions for a number of characters, one may assign different roles to characters.

Constructions
  • Construction is an element of the facility. This may be a fragment of the floor or ceiling, a wall, or some device. You can purchase constructions from a special vendor on the starting planet.

Power Supply
  • Some constructions have got features that require energy, e.g. the energy shield of the walls which only functions when the facility is supplied with sufficient energy. Energy is produced by special devices - power generators.

Detailed description of the new opportunities is available on the forum.

Update 0.6.1 released

04.12.13 17:00

List of changes:

Bug Fixes
  • Fixed a bug that caused incorrect work of the game on the configurations with AMD graphics cards.

Visual Improvements
  • Several visual improvements have been made.

Colonies Online Official Forum launched

02.12.13 13:00

We are pleased to announce, that the long-awaited, dedicated to our game forum launched on our website. There are many topics that we can not wait to discuss with players and our forum should be the perfect place for this. Description of game features, our plans, guides and tips for beginners - all this and more can be found in sections of the forum. We always look forward to you the Colonies Online Official Forum, and hope that the forum will be a place pleasant communication!

Update 0.6.0 released

01.10.13 13:00

List of changes:

Loot
  • Loot appeared in the game. From now on for killing monsters and characters the player will receive a variety of items. The loot received automatically appears in a special container in the inventory interface. The player can at any time shift items from loot container to inventory. If the loot container is full, the player will not be able to loot and all the items intended for the player will be lost. Make sure that your container always has got room for new items!

  • For killing other characters players will now receive loot instead of unars. Loot from the character is a number of items from his loot container. Move especially valuable trophies from loot container to inventory if you do not want to lose them in battles with other players.

Equipment price change
  • Purchasing of advanced equipment now requires special items - Xenodins. Xenodins are available as loot for killing Queens who appear from lairs at all the planets except the starting planet.

Update 0.5.0 released

15.08.13 23:00

List of changes:

Game currency
  • Game currency "Unar" and its small unit "Santim" (abbreviated as Un and Sn correspondingly) were introduced in the game.

  • All prices that had previously been given in score points were converted to unars.

  • Score points accumulated at the accounts of characters were converted to unars at the rate of 100 scores = 1 unar.

  • From now on rewards for killing monsters and destroying lairs are credited in unars.

Item sale
  • A new option of selling items out to vendors is introduced. To sell a spare item from your inventory, open interface of any available vendor and right-click on the item.

  • The price to quote for an item can be found in item tooltip.

  • Some items can not be sold. The only way to get rid of them is to destroy.

Laser sight
  • In combat control mode, weapons acquired a laser sight that will allow to shoot straight and to not waste ammo on nothing.

Interface
  • In vendors interface weapons and armor now appear as icons.

Update 0.4.0 released

10.06.13 12:00

List of changes:

Game Store
  • The project appeared game store. We invite everyone to see the range and the possibility to buy vending products. The store has everything you need for the survival of the colonists, from the simple but good-quality equipment to exclusive sets of armor and deadly weapons.

    Special virtual currency used to pay for purchases in the store. Fill up the account balance, you can in your account by selecting the method of payment.

    All purchased items will be available in the game in a special terminal Item Pick Point located on the base.

Project Contribution Program
  • In the store you will be able to take part in the project contribution program. Buying kits you will help promote the development of the project, helping us to get additional funds for its development. This will allow us to quickly add new original features in the game. All participants of the project contribution program will be mentioned in the credits of the project, as well as their names will be imprinted on the Monument Space Pioneers in the game. Some kits contribution program, as well allow you to take part in the creation of the project. By purchasing this kits you can see in the game you invented a monster, designed set of armor, a ride on a vehicle constructed, and even walk on his own planet!

    Combine business with pleasure, and if you can afford it, to embody their dreams in the project and help us to develop it!

    Be attentive, some of the features offered in the store are not yet implemented and will be available later as they are implemented.

Early Access
  • Now in order to take part in the testing of the project, is necessary after registering on the site, wait for an invitation to test Colonies Online. Invitations are sent randomly selected users once in a while. You can also buy one of the sets of early access to the game and start playing immediately.

    All accounts created prior to the 0.4 update will automatically have access to the game.

Auto-Reload
  • Now, when you try to shoot a fully discharge weapon, it will be reloaded automatically. But as always, you can reload it themselves at any moment.

Update 0.3.2 released

05.12.12 17:00

The game server 0.3.2 patch installed. The lair behavior mechanics has been changed. Fixed several critical bugs.


List of changes:

Lairs
  • All lairs, except the entry level, give rise to waves of monsters defenders. Defenders of a more tenacious and make more damages.
  • Each wave of defenders imposes energy shield on the lair, making it virtually invulnerable.
  • The energy shield is disappear when all of the monsters from the wave has been destroyed .
  • The reward for the destruction of lair divided between the destruction of each wave and the destruction of the lair.
Planets

  • Lairs no longer appear in the vicinity of the glade. Arrive on an unknown planet is much safer!

Other

  • Fixed problem with item moving from inventiry to ILU..
  • Fixed problem with entering to the game, when you activate your account or reset your password.

Update 0.3.1 released

26.11.12 15:00

The game server 0.3.0 patch installed. Many new things added to the game. Players can now explore the new worlds, is not very friendly with the local inhabitants. The strength of the local fauna can now change over time, depending on the player's actions. However, players also did not disadvantaged. At their disposal now have different sets of armor, and Individual Landing Units (ILU) - a small mobile base that will help the players danger in distant and danger worlds.


List of changes:

Travel between the planets
  • You can use the flight terminal (STS terminals) to travel to other planets. The terminals are located on the base, and in the ILU. Each sector of the planet has a place to land - a small meadow. It is in these meadow, players can fly with its own ILU. But the place is in a meadow not infinite. If in the desired sector, for your ILU no place you can get it only through the squad members ILU, or landed in a nearby sector. Fly away from the main base only available when boarding the shuttle. To fly through ILU, you must call shuttle first. Pay attention to the timer in the STS terminal.
Individual Landing Unit (ILU)

  • ILU - a means of interplanetary travel, a small mobile camp, which will help players in difficult situations in dangerous planets. To control the ILU can be used appropriately window interface. Through the window you can change various ILU modules, you can reset ILU, and also can deploy your ILU. ILU can be deployed only if you are in the meadow, where your ILU has a place and if your ILU not deployed somewhere else. Deployed ILU can be destroyed by monsters and other players. In case of destruction ILU, player loses all installed modules, and it needs to reset ILU, before installing the new modules. For the functioning of ILU it should be set to at least the module Core. Different in type and quality modules for ILU can be purchased from the appropriate vendor on the main base.
  • ILU automatically deployed when the player arrives to a meadow, where there are no squad members ILU.
  • Player`s ILU roll up if the player flies through a ILU STS terminal.
  • Player`s ILU will remain on the planet if a player uses for flight for members of the squad ILU, or main base STS terminal.
  • Player`s ILU is not turned off at the exit of the character of the game and exist in the world until it is roll up or eliminated.

Respawn

  • Added the ability to choose their character respawn after death. Players can now choose between the available places to respawn. Player can always come to life on the main base. As well, can be used ILU character and his squad if the ILU is on the same planet on which character died.

Inventory

  • The characters appeared inventory. All purchased items are now automatically placed in your inventory.
  • Item can be removed from the inventory by dragging it out of the inventory window.

Equipment

  • There was a window where you can change gear equipment and weapons of the character.
  • Have an additional weapon slot. Now you can switch between the first and second arms (press "F").
  • Equipment can not be changed if the character is in combat.

Armor

  • Some armor set available now for your character. Armor increases the survival of the character. Carefully read through merchant armor assortment. The "armor" reduces all damage to a character. Just as many armor sets have additional resistance to one of the influences.

Decay / repair

  • Durability of all equipment items now reduced from their use (shots for weapons, hits for armor).
  • To restore durability players can use the Armory terminals. You can select one of two repair options. When cheapest option fix maximum durability item will be significantly reduced, with more expensive decreased slightly, and with a small probability will remain unchanged.

Evolution of planet

  • All the planets (except home) introduced populations and the evolution of the level of monsters. Now the players directly affect the number and strength of the monsters on each planet.

Update 0.2.0 released

09.02.12 17:00

Today the first update was installed on the game server. Players can now join in the group - squads, and will be able to see each other on the radar and map and to communicate with each other in the channel group.


List of changes:

Squads
  • You can create your own squad, inviting the player who is not in another squad.
  • The award is divided equally among the members of the squad who located within the reward radius. Reward still distributed in proportion to the harm from the players/squads.
  • Players do not participate in the distribution of rewards for the elimination of a member of his squad.
  • The maximum size of the squad - 10 characters.
  • To control the squad following commands are available:
    /invite, /inv <Character Name> - invite the other character in the squad (available to the leader of the squad)
    /squit, /sq - leave the squad
    /promote, /pr <Character Name> - pass leadership to the specified character (available to the leader of the squad)
    /kick <Character Name> - remove the specified character from the squad (available to the leader of the squad)
Chat

  • You can send a message to memebrs of your squad:
    /squad, /sq - send message to squad channel

Radar

  • Changed display of the other players on the radar. Now they are different from the monsters. The members of your squad appear on the radar of the green icons, the other players yellow.
  • Fixed display of collisions of objects on the radar at the start of the game.

Planetary map

  • On the map shows the location of the base of the planet and the members of your squad.

Other

  • Combat mode is now switched to non-combat when your character is dead.
  • This application does not crash when you try to switch to full screen on Alt + Enter.

The first version of the site

08.12.11 10:00

We have just launched a website dedicated to our wonderful game. So far the website does not contain a lot of information and not all links are working, but soon it will be working in full force and effect. We will tell you what has already been done with the project and what is still ahead. Hopefully, with the help of this website you will get updates on the latest developments in our project, find new friends, and will be able to share your opinions and suggestions for the project.

So, welcome to the Colonies website!

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